If you like the review and are interested in reading more by me and the rest of the AQ crew, be sure to bookmark AnimeQuarterly.com and make it your next frequent stop for anime news and reviews. Also, help us grow by supporting us on Patreon. Without further ado, here is my review of BNA.
I’ve been blogging here since freshman year of college and in the time since, I’ve thought a lot about what comes after graduating. For a while there, I was so excited about how well this blog has done that I shelved that question when it was most important. Given current events, however, I had to kick it into high gear and think about my future.
So I’m sad to say that my review of Trigger’s new show, BNA, isn’t here…
Instead, it’s on another site that I am now a writer for
It’s the end of Pride Month and I’ve somehow managed to waste another one not talking about any gay anime. Mostly because my review of Given went up like a week before June, just missing the cutoff. Because I haven’t seen any other gay anime since then, I’ve no choice but to review the second gayest thing: Fate/Grand Order.
Depending on your priorities, or patience, or standards, Fate/Grand Order is either one of the coolest or stupidest things. The highly successful mobile game based on the world created by Kinoko Nasu and Type-Moon is a multi-arc saga almost as dense in itself as the Fate Universe is normally.
An overabundance of adaptations, spanning novels, visual novels, and comics is nothing new. Alternate universes, alternate timelines, slice-of-life comedies, cooking shows – Fate has something for everyone. Much like there is no definitive Ghost in the Shell, there is no definitive Fate (huh, it’s almost poetic when you phrase it that way).
I love the world Kinoko Nasu created. Just read my review of Lord El Melloi II’s Case Files and you can tell how much the universe resonates with me. On the flip side, I’m not the biggest fan of Grand Order. I think it lacks the substance that made other stories like Fate/Stay Night, Zero, or Garden of Sinners so incredible.
The short version: Grand Order, to me, feels like Fate trying to be Doctor Who or some other show about time travel. It indulges in some of the franchise’s less commendable habits all while feeling like a vehicle for fan service. And the biggest surprise… is that I didn’t hate this show.
There’s something about a detective story that just immediately brings up a story’s score for me. Maybe it’s my childhood obsession with Batman or my fondness for men in long coats, or that time a Columbo-looking motherfucker brought my sister and me back home after we walked a little too far from home as kids.
Any story willing to abandon even one ounce of its seriousness for the sake of introducing some grandiose “brilliant detective” immediately earns style points in my book. And this week’s review is of a show that never ceases to hype up the brilliance of its detectives to the point of shameless self-aggrandizement.
Id: Invaded is a sci-fi mystery show from the studio that brought you DRAMAtical Murder and that one Pharrell Williams music video It Girl… I can’t believe I’m privileged enough to get to type that sentence. Having come out at the start of the year, it’s one of several cool-looking shows that lulled us into thinking the year would be “pretty alright.” Getting around to watching it now, I think it’s safe to say I shouldn’t be too disappointed that I didn’t hop on the bandwagon earlier.
The entirety of Space Dandy came and went in 2014, getting all kinds of buzz for all the right reasons. It was even fairly historical given that it premiered on Adult Swim in America before it even aired in Japan, with the English dub and everything. This was the beginning of the era of simulcasting and simuldubbing This show was a big deal.
Maybe about a year or two later I got the blu-ray of the complete series. And like any rational person who got a Blu-ray of a show, I watched a few episodes and then didn’t finish it until 2020… Seriously what the fu-
With Shinichiro Watanabe as Chief Director and Shingo Natsume as director, Space Dandy was a high-point for Studio Bones that despite the praise seems strangely absent from conversations about classics in the medium in recent years. It has the kind of recognition that assures that it will be referred to fondly, yet I feel like after watching, the expectation greatly differs from the actual product.
At the end of the much-acclaimed third season’s final credits, a fourth and surprisingly final season of Attack on Titan was announced to be greenlit.
We went from waiting years for a second season to getting subsequent sequels at a reasonable pace to the point that now I’m a little shocked that the end of both the manga and anime are syncing up accordingly. However, long-time fans became concerned as soon as it was suggested that Studio WIT would NOT be animating it.
In the wake of the world burning down, we were blessed with quite a climactic trailer for the final season. And the editors wasted no time telling us who would be helming it.
After writing for the cult classic, Serial Experiments Lain, Chiaki J. Konaka took to scripting The Big O, a 26-episode mecha series for the premier studio of mecha anime, Sunrise. However, given Konaka’s now-revered talent of writing bizarre, psychological dramas, this show was anything but ordinary.
Over the years I have come to know it as a stylistic blend of art deco film noir and sci-fi mecha. It took clear inspiration from Batman: The Animated Series, with the original concept by Keiichi Sato likening the setting to Gotham. After the original 13 episodes, however, the show was canceled, or, more accurately, it was given a shortened season by producers.
And then it aired on Toonami in 2001.
The international reception alone pushed Cartoon Network to co-produce The Big O‘s final 13 episodes. The demands of western producers were limited. Sunrise was still animating it and Konaka was still writing with seemingly as little restraint as possible, so long as he added more action and was more forthcoming with the mystery plot.
This is yet another cult classic I have been meaning to watch for a while, considering it seems to be right up my alley. Whether it be allusions to film, or it’s stylistic similarities to my childhood obsession Batman, this review was bound to happen. And yet, I can’t honestly say I was prepared for what I was in for.
In 2015, P.A. Works produced what would be remembered as one of the best shows of the year, Shirobako. The series was, funnily enough, an anime about making anime. It was praised for its depiction of the hardships of working in the industry as well as the optimism with which it approached its story of overcoming hardship.
There have been a few shows that have dealt with similar subjects, usually in a business-type setting. There was New Game, about game development, Girlish Number, a cynical comedy about the darker side of anime production, and all-in-all, plenty of shows about working women in creative fields.
However, no other show quite retained the same popularity and acclaim over time quite like Shirobako. That is, until now. After ONA’s like Devilman and films like Ride Your Wave and The Night is Short, Walk on Girl, Masaaki Yuasa returned to TV anime for something truly special.
Eizouken ni wa Te wo Dasu na, or Keep Your Hands Off Eizouken, might very well be one of the most uplifting, insightful, and inspiring shows I’ve seen in a very long time. It does for the industry much what Shirobako did, openly disclosing the ups and downs of the business, but in a way far more imaginative and stylistic than it’s predecessors.
Save for a rant-filled, canceled post from this past summer, I have never formally written on the topic of My Hero Academia. That might seem sacrilegious given my prior reputation as a Studio Bones devotee, but it never felt like there was anything to be said that hadn’t already been said.
It’s a super fun show given greater clout by its colorful cast and a uniquely relatable protagonist who goes through quite a lot of punishment to become the hero he wants to be. It has also been well-produced, taking year-long breaks in-between seasons to ensure a sustainable level of quality between arcs.
After a somewhat underwhelming third season (to me at least), the fourth season has been stellar so far, and high on hype from the last arc, I think everyone had high expectations for the new film, Heroes Rising. And to make a great year even better, those expectations were most certainly met.
More and more lately I find shows and films that I call “pseudo-nostalgic.” They are stories that fill me with a sense of yearning for the days of older trends in storytelling, even if the subject matter is not something which was known to me when I was younger. Are these films and shows which I attribute this label just banking on nostalgia? I don’t think that’s a fair assessment. I believe revisiting an old formula in a new time can feel just as refreshing and an older story adapted for the now can be made to fit in rather nicely. Today, I’m reviewing an adaptation a long time in the making… 52 years to be exact. This is Studio MAPPA’s Dororo.