I won’t lie. I mean, I wouldn’t be a good critic if I ever did lie, but especially in this instance, I can’t pretend that I wasn’t worried. Season three took some bold leaps to make a story much bigger than just Dracula. For the most part, it paid off. But the finale was mixed. It could feel jarring, and not every story was particularly captivating.
Then came the official trailer for season four, along with the big reveal: this would be the last season. How in god’s name were they going to bring together all of the separate stories together into one 10-episode season? After watching it, it begs questioning why I ever doubted them.
Video game adaptations are almost always bad. The best of them excel only on the condition that you overlook large caveats, be they performances, the script, or how faithful the project is to the original. Video games are hard to adapt. You’re either trying to appeal to fans and alienating movie-goers or vice-versa. Both can fail depending on what is being adapted and how.
In the mid-2000s’, Warren Ellis wanted to make a direct-to-video animated film based on Castlevania. While the script was approved by Konami, the work ended up stuck in production hell for years. Adi Shankar, a producer who went viral with his “Bootleg Universe” series of fan-films, eventually was approached about producing an animated series based on Ellis’ script. While he turned down the same idea for a live-action film, believing live-action wouldn’t fit, he was more than happy to work on this one.
So eventually, Netflix adapted Ellis’ script into an animated series produced by Powerhouse Animation, an American studio. The first season – all four episodes of it – came out in July of 2017 and took the internet by storm. Everyone, myself included, was instantly clamoring for more. With the release of the second season in the fall of 2018, the show revealed even more of its potential with a longer season, more character drama, and even better animation.
With the recently released and certainly shocking third season fresh in our minds, it might be good to look back on the series as a whole thus far. It’s certainly the best video game adaptation, but is that saying a whole lot? Is Castlevania more than just the sum of its gorgeous animation?
Having watched RWBY since the beginning, I would consider myself a fan, despite how much I rag on it. It’s always been “good” but there was always some sort of caveat attached to any praise I could offer when the volumes were airing.
Volume One – It’s good, except the episodes are sometimes too short, which made it a pain to watch week-by-week. Ultimately, the only episodes I felt really satisfied with were one, eight and 16.
Volume Two – It’s great, except the ending ruins it and Ruby’s biggest opportunity for growth is thrown out the window in exchange for more characters that will never matter.
Volume Three – It’s good, except it sucks. More depressingly, we lost Monty.
Volume Four – Looking back, the narrative was pretty good (compared to what came before), but there is a lot of time wasted. I look on it fondly now, but at the time it aired, I hated it.
Volume Five – It’s terrible. There’s no excuse for this one.
Up until around Volume four, people would also make the excuse that Rooster Teeth was a smaller company, but that doesn’t really fly anymore, especially when they are getting nominated for awards and shit. This made the problems stick out more because their status demands they be put up to a standard befitting of their aspirations.
For this reason, I’m delighted to say that Volume Six of RWBY is the first truly good entry in the series. I know right? Surprised the fuck outta me…
The most shocking twist RWBY has delivered is that volume four was actually good. It only took a lesser product to make me appreciate what I had. When volume five started airing, my excitement was dwindling. Over one divisive volume, I went from optimist to pessimist and was only giving this volume the grace period as a hope that the problems could be solved.
Rewatching volume five with a more balanced critique may have allowed me the same clarity that I went into my review of volume four with. Sadly, even the clairvoyance of one willing to forgive couldn’t excuse what volume five did wrong. Even amongst those who may have enjoyed this season, I can’t imagine that this is perceived as anything other than the worst of the series.
Well, after quite some time, it is the beginning of the end, and not in the cliched movie trailer sense, or in the cliched RWBY episode name sense. It is actually more comparable to that of a dying animal, not just because of the declining quality of the series but how this series of reviews is my least viewed on this blog. Regardless, I’ve committed to it and as such its time for me to finally finish this with a review of volume four and my final post on volume five to follow soon after.
Last time, I took a long look at the beginning of Rooster Teeth’s Animated Web Series RWBY, both the incredibly promising promotional material and the lackluster first Volume. However, as the title of this series suggests, there are things in this show that I actually like, believe it or not. Volume Two is one of those things that I love. I’m of the mind that there has never been a truly great Volume of RWBY, but of the ones we have gotten, Two may be the closest to fulfilling the promise of the original four character trailers.
With that, I want to spend time focusing on exactly what changed in order to make this Volume so much more memorable and enjoyable. From a much more focused plot to enhanced visuals and direction and even the little tiny details. It’s not all perfect though, and for all its promise, there are some things that make this series incredibly hard to recommend.
In 2012, Rooster Teeth announced a new web series called RWBY. I had already watched all of Red vs Blue, Rooster Teeth’s other major, long-running series, so the “Red” trailer for RWBY truly captivated me. Soon I realized that its creator, Monty Oum, was the same choreographer behind the action in seasons 8, 9 and 10 of Red vs Blue. It’s safe to say that there was plenty of reason to be excited.
One year and three character shorts later, the first volume premiered. It wasn’t a masterpiece by any stretch of the word, but I was having fun all the same. By all accounts, I am still a fan, which is strange because if you talk to me about it, and you may think I hate it. Of all the time spent talking about RWBY to my friends or to myself, half the time I talk about all the things I don’t like about it.
There have been plenty of problems with this show from day one. The episode lengths of Volume One, an overabundance of characters, insufficient development for the lead character, and plenty more. This is before Monty Oum’s passing in 2015, after which it became clear that RWBY was becoming a very different type of show without Monty.
RWBY is a mess, but it has somehow kept me watching for its characters, it’s concepts and even it’s action despite a dip in quality I plan to address. How it has managed this is a much more complicated manner and since I have miraculously never written about RWBY before now, this is the perfect time to talk at length about everything I love and hate about RWBY.