The Witcher 3: Wild Hunt is one of the best RPGs I’ve ever played. A rich yet depressive fantasy epic spanning multiple nations plagued by monsters and war. It’s a story about prejudice and choosing between greater and lesser evils. Amidst all of that, it remains a world that players couldn’t help but get lost in.
After the release of the live-action Witcher series on Netflix, the game saw a resurgence in interest from fans new and old. I should know, I was replaying it too. It was a quirky and often epic show that had its highs and lows, but despite it all, I loved it. News of new spinoffs and films were only natural, but was the franchise biting off more than it could chew?
If I had any concerns, they were minor, because Nightmare of the Wolf, the first of these spinoffs, was a film I highly anticipated. It came from Studio Mir, the studio behind Legend of Korra. Everything looked in place for this to be an enjoyable prequel centered around Vesemir, Geralt’s mentor.
And somehow, this film surpassed every expectation I had.
The anime community is wide, varied, and growing all the time. Every couple of years a significant tentpole anime comes out that brings in a whole new crop of fans to the medium, whether simply to visit or make a more permanent stay within its bizarre and inviting lodgings.
And yet for as diverse as anime’s following may be as, you know, a medium, people are quick to resort to mob mentality and pretend as if the community can be divided evenly into two halves, or worse, that the “other” is so minuscule as to not even really be worth mentioning.
But if that were all that was needed to be said, I wouldn’t just be oversimplifying anime discourse. In all likelihood, I’d be oversimplifying humanity. No, anime is no stranger to controversy. Just as frequently as a new tentpole anime comes out to bring in new people, some shows kick all kinds of hornet nests.
[TRIGGER WARNING: The following post contains analysis of sexual assaults and other topics related to sexual violence depicted or hinted at in the shows that will be discussed.]
No convention has been a greater boon to animation as a whole than the anthology. Granted, I love anthologies in most mediums. A collection of short stories from a slew of diverse, creative minds can expose audiences to all kinds of stories and genres they wouldn’t normally see or seek out themselves.
In terms of animated anthologies, works like Batman: Gotham Knight, The Animatrix or recent experiments like Love, Death, & Robots are perfect examples. They expand upon established works and introduce their own lore spanning myriad genres and subject matter, all while experimenting with myriad art styles.
The best part is that you can hook the audience with at least one story and they’ll surely be curious enough to see how the others fare. Maybe they don’t love all of them, but even one or two great stories can make the entire collection worth it, especially if the whole package is an hour and forty-five-minute film with three stories.
In 1995, Madhouse and Studio 4°C collaborated to create Memories, a collection of three short films based on short manga stories written by Katsuhiro Otomo, the man who created Akira. Since Otomo seems to always be involved in the animated adaptations of his work, he was the executive producer for Memories and even directed the third and final short himself.
Together with Darker Than Black director Tensai Okamura, Studio 4°C co-founder Koji Morimoto, and legendary director/writer Satoshi Kon, Memories was an ambitious fusion of three very different kinds of stories. If the objective was to make something that would stick in your mind, then they certainly picked a fitting title.
Video game adaptations are almost always bad. The best of them excel only on the condition that you overlook large caveats, be they performances, the script, or how faithful the project is to the original. Video games are hard to adapt. You’re either trying to appeal to fans and alienating movie-goers or vice-versa. Both can fail depending on what is being adapted and how.
In the mid-2000s’, Warren Ellis wanted to make a direct-to-video animated film based on Castlevania. While the script was approved by Konami, the work ended up stuck in production hell for years. Adi Shankar, a producer who went viral with his “Bootleg Universe” series of fan-films, eventually was approached about producing an animated series based on Ellis’ script. While he turned down the same idea for a live-action film, believing live-action wouldn’t fit, he was more than happy to work on this one.
So eventually, Netflix adapted Ellis’ script into an animated series produced by Powerhouse Animation, an American studio. The first season – all four episodes of it – came out in July of 2017 and took the internet by storm. Everyone, myself included, was instantly clamoring for more. With the release of the second season in the fall of 2018, the show revealed even more of its potential with a longer season, more character drama, and even better animation.
With the recently released and certainly shocking third season fresh in our minds, it might be good to look back on the series as a whole thus far. It’s certainly the best video game adaptation, but is that saying a whole lot? Is Castlevania more than just the sum of its gorgeous animation?
More and more lately I find shows and films that I call “pseudo-nostalgic.” They are stories that fill me with a sense of yearning for the days of older trends in storytelling, even if the subject matter is not something which was known to me when I was younger. Are these films and shows which I attribute this label just banking on nostalgia? I don’t think that’s a fair assessment. I believe revisiting an old formula in a new time can feel just as refreshing and an older story adapted for the now can be made to fit in rather nicely. Today, I’m reviewing an adaptation a long time in the making… 52 years to be exact. This is Studio MAPPA’s Dororo.
At the beginning of 2019, I wrote: Rising of the Shield Hero is 2019’s First Must-watch. It was a pleasant surprise to start the year, given how apprehensive I typically am about the Isekai genre. I was quite adamant about my excitement for this show after the first several episodes and despite the controversy, I believed it would be a total hit. I wasn’t wrong. It became one of the most-watched anime of the year and after its 25-episode run, a second and third season was confirmed.
Nearing the end of the year, as people begin reflecting on the best of the year, it bears asking if Shield Hero was worth the praise. Did it live up to its strong start?
I almost never watch Isekai anime, the genre centered around characters transported to other worlds. In recent years, the medium has been so oversaturated with shows like this and my few forays into the genre tended to be more negative than positive.
Today’s show is one that I never had any intention of watching out of a lack of interest. Truth be told I didn’t even know it was an Isekai, and upon learning that I was even less interested. And yet… The Rising of the Shield Hero has become one of the most surprising shows I have fallen in love with.