I’m on Patreon Now!

With the world going the way it is right now, I feel like more than ever, my life is on pause. I’ve graduated from college with a fairly concrete idea of what I want to be but less of an idea where my first step on that path is. Or, at least that’s what I thought.

To be more specific, I’m not sure what the first paid step on my journey is. I’ve been thinking so much about getting a job that I’ve let it distract me from how I’m already doing what I want to do. You just have to look at my bio on twitter or my About Me page to ascertain how crazy I am about being a writer, producer, and critic, both in written and visual media.

So I’m gonna keep doing what I’m doing, and if you like what I do, maybe you can support me…

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Pondering Attack on Titan’s Final Season

At the end of the much-acclaimed third season’s final credits, a fourth and surprisingly final season of Attack on Titan was announced to be greenlit.

We went from waiting years for a second season to getting subsequent sequels at a reasonable pace to the point that now I’m a little shocked that the end of both the manga and anime are syncing up accordingly. However, long-time fans became concerned as soon as it was suggested that Studio WIT would NOT be animating it.

In the wake of the world burning down, we were blessed with quite a climactic trailer for the final season. And the editors wasted no time telling us who would be helming it.

Studio MAPPA.

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Gunbuster & Diebuster – Classics Transcending Generations

It’s funny to think that the very first work by Hideaki Anno I ever saw was Top wo Nerae! Gunbuster, or, Aim For the Top! Gunbuster and not Evangelion, what he is better known for. It’s even more surprising that I hadn’t even watched Eva fully until this past summer when it released on Netflix.

Gunbuster was Hideaki Anno’s directorial debut. A high-concept super-robot show that in many ways was the breeding ground for concepts and character dynamics that would later be fleshed out more in Evangelion. It’s looked back on as a classic of the ’80s.

16 years later, Kazuya Tsurumaki, the director famous for FLCL, made a sequel to Gunbuster, titled Top wo Nerae 2! Diebuster, which was different and I mean, very different. However, it was just as good as – if not arguably better than – its predecessor.

Unfortunately, its hard to find a physical copy of either that has both shows, each one six episodes long. For the longest time I wondered when either show would be released in their complete glory. After seeing a photo on twitter of someone’s Blu-ray collection, I realized they already both already had. The same Gainax 20th Anniversary line of which an Evangelion Blu-ray was part of had produced a Gunbuster/Diebuster OVA collection. Upon learning its existence I didn’t hesitate to buy it.

Oftentimes with sequels to classics, there is a lot of skepticism among fans. They can be divided over which is better, and yet, both shows are not only received well on their own but as a pair. They are often seen as equals that complement each other. It’s a rare occurrence indeed. The question becomes: How did two shows from radically different creators manage such a success? Furthermore, is one truly better than the other?

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The End of the Game – A Review of Psycho-Pass 3: First Inspector

I finished watching the conclusion to Psycho-Pass 3, titled “First Inspector,” just before writing this. After eight 45-minute long episodes, the story concludes with a “film” meant to wrap up the season’s plot threads that had felt unfinished. My thoughts were a mixture of “ok, cool” and “what the fuck even was that?.”

I should address a mistake on my part right out of the gate. Back in the final part of my Psycho-Pass retrospective, I claimed that First Inspector would be a recap film. I was incorrect. Info at the time led publications to believe that was the case but, no, they wrapped up the story in a neat little bow, which I appreciate.

However, I don’t think I’ll be referring to this as a film so much as a delayed finale. For some reason, Amazon divided the story into three episodes, despite it being marketed as a film and even given a limited theatrical run in Japan. Though, if I’m honest, judging by the production quality, I can’t imagine being impressed by the visual quality magnified on a theater screen, save for maybe the final episode.

If the snark was any indication, this may not be the most positive review. Far be it from me to spoil the verdict before you’ve even scrolled down or clicked “read more,” but if you weren’t the biggest fan of season three, the ending probably isn’t going to make you change your perspective. Regardless, here are my thoughts on how the film tied up one of the most ambitious sequels to Psycho-Pass yet.

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Castlevania Series Review

Video game adaptations are almost always bad. The best of them excel only on the condition that you overlook large caveats, be they performances, the script, or how faithful the project is to the original. Video games are hard to adapt. You’re either trying to appeal to fans and alienating movie-goers or vice-versa. Both can fail depending on what is being adapted and how.

In the mid-2000s’, Warren Ellis wanted to make a direct-to-video animated film based on Castlevania. While the script was approved by Konami, the work ended up stuck in production hell for years. Adi Shankar, a producer who went viral with his “Bootleg Universe” series of fan-films, eventually was approached about producing an animated series based on Ellis’ script. While he turned down the same idea for a live-action film, believing live-action wouldn’t fit, he was more than happy to work on this one.

Opening Title Rough Animation by Spencer Wan

So eventually, Netflix adapted Ellis’ script into an animated series produced by Powerhouse Animation, an American studio. The first season – all four episodes of it – came out in July of 2017 and took the internet by storm. Everyone, myself included, was instantly clamoring for more. With the release of the second season in the fall of 2018, the show revealed even more of its potential with a longer season, more character drama, and even better animation.

With the recently released and certainly shocking third season fresh in our minds, it might be good to look back on the series as a whole thus far. It’s certainly the best video game adaptation, but is that saying a whole lot? Is Castlevania more than just the sum of its gorgeous animation?

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A Review of My Hero Academia: Heroes Rising

Save for a rant-filled, canceled post from this past summer, I have never formally written on the topic of My Hero Academia. That might seem sacrilegious given my prior reputation as a Studio Bones devotee, but it never felt like there was anything to be said that hadn’t already been said.

It’s a super fun show given greater clout by its colorful cast and a uniquely relatable protagonist who goes through quite a lot of punishment to become the hero he wants to be. It has also been well-produced, taking year-long breaks in-between seasons to ensure a sustainable level of quality between arcs.

After a somewhat underwhelming third season (to me at least), the fourth season has been stellar so far, and high on hype from the last arc, I think everyone had high expectations for the new film, Heroes Rising. And to make a great year even better, those expectations were most certainly met.

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An Obligatory, Arbitrary List of Anime Fight Scenes

While not necessarily in vogue among anime critics lately, it isn’t hard to find rankings of very specific subjects within the community. “Top 10 Strongest Anime Characters”, “Top Ten Anime Villains”, “Top Ten Anime Couples”, etc. And of course, who could forget the perpetually memed “Top Ten Anime Betrayals,” which I don’t think I’ve ever seen created unironically.

However, while overdone, it has never felt like the kind of thing that anime critics do begrudgingly out of some unspoken tax as per the job. After all, anime has a lot of cool shit and fights are no exception. It’s only obligatory so far as such a thing is relatively easy to create and an ample excuse to ramble about things we like. That’s half the reason people like me become critics anyway.

So in no particular ranked order, here are a few my favorite anime fight scenes.

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A Psycho-Pass Retrospective, Part Three – Sinners of the System & Season Three

Last week I looked at the divisive continuations of Psycho-Pass, both the second season and the movie. The latter marked the end of what I consider the first phase of the franchise, one bookended by two solid stories by Gen Urobuchi, held back by an abysmal second season and some missed potential with the film.

In 2018, a new trilogy of films set in the Psycho-Pass universe was announced for a 2019 release date called Sinners of the System. The three short films, each about an hour in length, take place at various points throughout the timeline. It would be the first new entry in the series in about four years. In the same year, a third season would be announced and released in the fall.

Psycho-Pass was back, with original director Naoyoshi Shiotani’s involvement being a major selling point. They wanted us to know that the series was returning in good hands. Even so, with such a long delay and the second season still a sore spot for many fans who felt the film didn’t make up for it, how well would this new phase fare?

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I Wanted to Love Fire Force

I have tried to watch Soul Eater on four different occasions and the farthest I’ve gotten is episode four. When I tell my friends this, they are surprised (for good reason). I have long been a huge fan of the works of Studio Bones, with two of my three favorite shows of all time having been made by them. I’m also a huge fan of sakuga and consider it to be one of the coolest things about watching anime. Most importantly, Takuya Igarashi is one of my favorite directors of all time.

That I was unable to get into a show applicable to all three above qualities is entirely explainable but still a head-scratcher. Especially if you’ve read any of my posts on Studio Bones in the past, it seems like a show I would love. The short of it was that the writing and characters did nothing to draw me into the show and I was somewhat bored.

But when I saw the trailers for David Production’s adaptation of Fire Force – another work from Soul Eater author Atsushi Okubo – I got excited. The artwork and music conveyed a darker tone and got me thinking that a different kind of story by the same creator might be more to my liking. Hell, it already looked like a show by Bones anyway and David Productions has been growing steadily thanks to stuff like Jojo’s Bizarre Adventure. Fire Force quickly became my most anticipated show of the summer.

Now, as Fire Force‘s first season nears the midway point, I’m left a little underwhelmed. How did such a promising show fail to meet my expectations? More importantly, is it good enough to continue watching?

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What Do The Evangelion Rebuilds Do Better?

When you take an established property with a certain level of fame in the cultural gestalt and try to do it again, you are asking for criticism. Remakes have these nasty labels attached to them because in principal a worthwhile piece of art should be able to stand on its own. Why remake something when the old work still exists?

Apart from being a cash-grab, maybe to update art that is arguably out of date and hasn’t aged well. Better yet, perhaps the remake signifies an intention to take a work in another direction to use the original’s framing device in a new innovative way. Either way, it’s easy to divide people over a new vision. Too close to the original and it seems pointless, but too different and it could be seen as a betrayal.

But what happens when the same mind behind the original comes back to remake his work, albeit with new help? Hideaki Anno’s classic Neon Genesis Evangelion certainly gained fame over the years despite how infamous it was at the time. The psychological drama fueled by Anno’s anguish made it legendary and yet Anno felt there was more to be done.

Anno split off from Gainax and together with his underling, Kazuya Tsurumaki, he decided to “rebuild” Evangelion. These films have been praised and lambasted in equal measure over the years. Most often people find an issue with the lack of thoughtful psychological pathos that made NGE‘s characters so real despite the premise. You can find plenty who will praise the visuals of the rebuilds, but many who will argue it doesn’t make up for what is lost.

But is there nothing here of value? Are these films not without some quality that is superior to the originals? I like to think that isn’t the case and after finally watching them recently, I think there are plenty of reasons to fall in love with these films. With the fourth and presumably final film coming in 2020, now is the perfect time to ask, what did the rebuilds get right?

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