As frequent readers know, in addition to running this blog, I am the Associate Editor of Anime Quarterly, a new site that just started back in July. There’s been some pretty cool stuff written over there and to round out 2020, I want to highlight some of what we’ve got over there for you.
Recently updated on account of new updates, this timeline might be one of my most thoroughly researched pieces yet. In this post, I lay out the nine-year tale of Evangelion 3.0+1.0‘s production, from the tiniest updates to the most painful delays. The goal was to paint a picture of just how long the wait really felt for those who’ve been with it since the start. I also give my two cents on why I’m still in love with the Rebuilds despite the stumbles.
What started as a desire to rip apart a bad-looking show turned into a biting critique of Crunchyroll’s most ambitious endeavor yet. In this essay, I explore the project thus far, assess its fundamental goals, analyze its successes and failures as such, and then offer my thoughts on how Crunchyroll can improve.
I’ve been blogging here since freshman year of college and in the time since, I’ve thought a lot about what comes after graduating. For a while there, I was so excited about how well this blog has done that I shelved that question when it was most important. Given current events, however, I had to kick it into high gear and think about my future.
So I’m sad to say that my review of Trigger’s new show, BNA, isn’t here…
Instead, it’s on another site that I am now a writer for
Video game adaptations are almost always bad. The best of them excel only on the condition that you overlook large caveats, be they performances, the script, or how faithful the project is to the original. Video games are hard to adapt. You’re either trying to appeal to fans and alienating movie-goers or vice-versa. Both can fail depending on what is being adapted and how.
In the mid-2000s’, Warren Ellis wanted to make a direct-to-video animated film based on Castlevania. While the script was approved by Konami, the work ended up stuck in production hell for years. Adi Shankar, a producer who went viral with his “Bootleg Universe” series of fan-films, eventually was approached about producing an animated series based on Ellis’ script. While he turned down the same idea for a live-action film, believing live-action wouldn’t fit, he was more than happy to work on this one.
So eventually, Netflix adapted Ellis’ script into an animated series produced by Powerhouse Animation, an American studio. The first season – all four episodes of it – came out in July of 2017 and took the internet by storm. Everyone, myself included, was instantly clamoring for more. With the release of the second season in the fall of 2018, the show revealed even more of its potential with a longer season, more character drama, and even better animation.
With the recently released and certainly shocking third season fresh in our minds, it might be good to look back on the series as a whole thus far. It’s certainly the best video game adaptation, but is that saying a whole lot? Is Castlevania more than just the sum of its gorgeous animation?
What the hell IS Anime? Maybe you think the answer is obvious but the topic of the term’s application seems to be a heavily debated one. It makes perfect sense when we are talking about shows from Japan but in the same discussions about shows like Fullmetal Alchemist or Naruto, you could easily hear someone bring up American animated shows like Avatar or Voltron. There are countless arguments online as to the valid application of the term and just as many debating if the term’s use should even matter.
To me, the term “Anime” can be misused in a way that, by no intent of the person who misuses it, can paint a false image of Anime and perpetuate certain ideas about the medium of animation or the sub medium known as Anime. So today I want to lay out exactly what I consider to be Anime, how I rationalize this, and why I even give a shit. Continue reading →