“Bang!” | The Guns of Cowboy Bebop

Cowboy Bebop‘s cultural influences trace heavily to classic action cinema, be it Hollywood or Hong Kong, western or noir. And though most will remember Bebop for its martial arts and the Bruce Lee stylings that define the leading man, the gunplay in Bebop scratches quite the itch.

It’s not like there haven’t been tons of good gunfights in anime, even in recent years, but they often lose out to melee combat, be it realistic or stylized. There’s something about the gunplay in anime of the 90s and the early 2000s that feels distinct.

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Netflix’s Cowboy Bebop is Fine

The original title for this review was going to be “The Right Soul For The Wrong Source.” My thinking was that Netflix’s Cowboy Bebop, a 10-episode live-action series from Tomorrow Studios, had an enticing presentation and soul, but ill-fitting for the material it was adapting.

After all, Cowboy Bebop is a certified classic. I can’t really call it a cult classic because if you know anime, you know Bebop. It carries a cultural footprint and critical acclaim in the anime sphere akin to the likes of Breaking Bad or The Soprano’s.

In 24 episodes, Shinichiro Watanabe created an eclectic character study of some of the most lovable, deep, and iconic bounty hunters in fiction. They might suck at their job, but they’re good when it counts. How could anyone adapt this show and NOT come under fire?

And really, why adapt a series like Bebop when it itself is inspired by the cinema of the western and noir genres, with a healthy balance of martial arts for good measure. It’s the same reason that people are boggled by a game like Uncharted getting a movie adaptation. Why make a movie out of a game that’s literally Indiana Jones.

Regardless, I watched the live-action Bebop, even after early reviews damned it early on. I got spoiled on the Ed reveal that EVERYONE knew was coming (more on that later), and my Twitter feed was angry people pulling out the Voldemort tech and not even saying the show’s name.

But something fascinating happened after watching three episodes the day it was released.

I enjoyed it. I was having fun. But why though?

3, 2, 1, LET’S JAM

Finally Watching Space Dandy in 2020

What the fuck am I doing?

The entirety of Space Dandy came and went in 2014, getting all kinds of buzz for all the right reasons. It was even fairly historical given that it premiered on Adult Swim in America before it even aired in Japan, with the English dub and everything. This was the beginning of the era of simulcasting and simuldubbing This show was a big deal.

Maybe about a year or two later I got the blu-ray of the complete series. And like any rational person who got a Blu-ray of a show, I watched a few episodes and then didn’t finish it until 2020… Seriously what the fu-

With Shinichiro Watanabe as Chief Director and Shingo Natsume as director, Space Dandy was a high-point for Studio Bones that despite the praise seems strangely absent from conversations about classics in the medium in recent years. It has the kind of recognition that assures that it will be referred to fondly, yet I feel like after watching, the expectation greatly differs from the actual product.

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An Obligatory, Arbitrary List of Anime Fight Scenes

While not necessarily in vogue among anime critics lately, it isn’t hard to find rankings of very specific subjects within the community. “Top 10 Strongest Anime Characters”, “Top Ten Anime Villains”, “Top Ten Anime Couples”, etc. And of course, who could forget the perpetually memed “Top Ten Anime Betrayals,” which I don’t think I’ve ever seen created unironically.

However, while overdone, it has never felt like the kind of thing that anime critics do begrudgingly out of some unspoken tax as per the job. After all, anime has a lot of cool shit and fights are no exception. It’s only obligatory so far as such a thing is relatively easy to create and an ample excuse to ramble about things we like. That’s half the reason people like me become critics anyway.

So in no particular ranked order, here are a few my favorite anime fight scenes.

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A Review of Cowboy Bebop: The Movie

How do you follow up a classic? Better question, how do you follow up a classic that concluded so perfectly as to deter any attempt at a continuation? You can try to advance the narrative beyond the conclusion but the result may be so different as to not attract the same audience or so similar it gets called derivative. For instance, Studio Sunrise’s Cowboy Bebop has received no shortage of praise, but what about the film from 2001?

Cowboy Bebop: Knocking on Heaven’s Door, was not a continuation of Bebop. It featured the same characters doing what they do best for two hours, but never feeling like a cheap cash in, but rather just… Bebop. A lesser studio may not have pulled it off, but this was no ordinary studio. As it turns out, it wasn’t even Studio Sunrise, but Studio Bones. Only fitting as its three founders were former members of Sunrise. So, how was the follow up to one of the most legendary anime when given the Bones treatment?
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What Am I Watching? August 13th, 2017

Hey look, it’s one of these things again. Haven’t done one of these since April so the question remains, what the hell am I watching right now? I’ve specified which of the shows I’m watching are seasonal, as well as created categories for shows I’m rewatching and even shows on my backlog I’d like to continue (and hopefully finish) soon. Let’s dig in!

Concrete Revolutio: Superhuman Phantasmagoria

I remember seeing previews for this show back in the fall of 2015 and thinking it was a bit too weird for my tastes. Now with the benefit of hindsight, I can see that this show is an underrated gem, like many of my favorite shows. A Studio Bones show with some of the most exhilarating cuts by Animator Yutaka Nakamura and some extremely fun characters. The story seems to jump between two distinct timelines frequently which can be a tad confusing, but I can say with certainty that I’m hooked. Expect a review when I’m finished.
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A Review of Darker Than Black, Season One

Do you ever try to find out why you love a show and then are dissatisfied with the reasons you come up with? Not because the reasons themselves aren’t sufficient, but because it doesn’t feel like those reasons are what typically justify praise when it comes to narrative mediums.

One popular school of thought places the narrative and writing at the forefront of what makes a story good. For me though, it is only the most common reason that people universally agree upon the quality of a story. Visual mediums are the most meaningful to me when the end result is a culmination of effective writing, visuals and especially music.

So what happens when I’m confronted with a show that flaunts a strong visual presence and great music but falls short in consistent writing and narrative. More importantly, why do I love 2007’s Darker Than Black, despite it falling into that category? Continue reading

Is Bones The Best Animation Studio in the World? – Part 1

When you think of your favorite anime, which shows come to mind. Maybe it’s a sprawling epic like Fullmetal Alchemist or a feel-good nostalgia trip like Ouran High School Host Club. Perhaps you prefer to watch a shonen series like Soul Eater or a comedy like Space Dandy. Otherwise, you might be more interested in recent projects like Mob Psycho 100 or Kekkai Sensen. Either way, it’s pretty cool to think that every single show I just mentioned was produced by the exact same studio. Bones.

Bones was created by Masahiko Minami, Hiroshi Osaka and Toshihiro Kawamoto who previously worked at Sunrise, the studio that gave us Cowboy Bebop and Trigun. Ever since the early 2000’s, Bones has established itself firmly as one of the biggest and best animation studios in Japan. They have made some of the most beloved anime and are still making masterpieces today. It was around the time that I watched 2015’s “Akagami no Shirayukihime” that I concluded that Bones was my favorite animation studio. I wondered then, could Bones be the best animation studio in the world?

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