The only thing more annoying than stupidly long light novel titles is unnecessarily wordy Fate titles. I bet it’s half the reason this franchise seems so alienating to newcomers. With so many spinoffs, the franchise never seems to have an easily identifiable starting point. Even the ones that are generally agreed to be the essentials are criticized for not being flawless adaptations of the original visual novels.
Nothing has quite been more perplexing in the series’ tenure than Fate/Grand Order, the mobile game which has spawned numerous animated adaptations of varying quality. I reviewed F/GO Babylonia last year, praising it as one of the most visually impressive shows in years, though its story had problems.
As I understand it, F/GO‘s story in the mobile game has been… iffy. Some early arcs are abysmal, the later ones get better, and there are some stories that flat-out retcon established lore of the universe. Needless to say, fans of Garden of Sinners or Tsukihime, which traditionally take place in Fate‘s universe, have been left wanting by the direction of the brand.
When it comes to animation, the producers of these adaptations seem to cherry-pick which arcs to animate, and different studios try their hand at bringing these stories to life. Babylonia, the first huge adaptation, skipped straight to the last “singularity” of Fate/Grand Order‘s first arc. This week’s review is of a film set before that TV series.
Fate/Grand Order THE MOVIE Divine Realm of the Round Table: Camelot – Wandering; Agateram… Over a full line for just the title… I’m not mad I’m just disappointed. BUT! As for the movie itself, I’m the furthest thing from disappointed. I really enjoyed this film, which is baffling because apparently some diehard fans of F/GO really don’t. Why?
I’ve only ever read one of the works by the late Satoshi Itoh. It was his first novel, Gyakusatsu Kikan, or in English, Genocidal Organ. It was a stirring sci-fi novel depicting a future in which first-world countries became surveillance states out of fear of terrorism. Once you’ve read some of his work, it isn’t surprising that he was great friends with Hideo Kojima, the writer/ director behind the Metal Gear Solid series.
Itoh wrote three published novels in his time before losing a battle with cancer in 2009. Genocidal Organ was followed by Harmony in 2008. In the same year, he penned the novelization of Kojima’s grandest work yet, Metal Gear Solid 4: Guns of the Patriots. Before losing a battle with cancer in 2009, Itoh began work on another story, The Empire of Corpses.
That final story would go on to be finished by Itoh’s friend Toh Enjoe and published in 2012. In 2014, a film project was announced, adapting all three of his original stories to animation. Genocidal Organ would be animated by Manglobe (Samurai Champloo, Ergo Proxy). Harmony would be helmed by Studio 4°C (the Berserk: Golden Age Arc movies, Mind Game). Finally, The Empire of Corpses would be helmed by Studio WIT (Attack on Titan, Kabaneri of the Iron Fortress).
This ambitious project would be simply titled: Project Itoh.
Back in 2017, I wrote briefly about Itoh’s history in anticipation of Genocidal Organ‘s theatrical release in the US. However, I missed an opportunity to truly explore the merits of these films. It’s been three years and I haven’t seen much attention given to these unique science-fiction stories. It’s time to consider whether or not this project truly did justice to the works of a talented author who passed away too soon.
From director Ryoutarou Makihara, this is The Empire of Corpses.
This isn’t up for debate. Not because I’m opposed to dissenting opinions but because the festering shitholes known as the comment sections and forum posts about this new series have made such a claim a necessity.
About three years ago, Ghost in the Shell: SAC_2045 was announced. After 14 years, Stand Alone Complex was getting a direct sequel, something that was welcome after the middle-of-the-road Arise series from 2013. Even better, it would be directed AND WRITTEN by Kenji Kamiyama, the same guy who directed and wrote the original SAC. As a bonus, he would be co-directing alongside Appleseed director Shinji Aramaki.
Production I.G. would be working on it (no surprise there) along with Sola Digital Arts. In a big surprise, the character designs would be handled by Ilya Kuvshinov, someone who is mostly known to me for making beautiful art that people always set as their Soundcloud thumbnails for some reason.
Just last year we got a sense of what this very production team, sans Kuvshinov, was capable of. They released the Netflix original Ultraman, the animated sequel to the legendary Tokusatsu show of the same name. It was a cool show that got praise at the time, for good reason. So you’d think that knowing that these same people were working on the new Ghost in the Shell that people would look at the two and think “ok, this is the kind of animation I can expect.”
Instead, a lot of stupid fucking people acted like they didn’t see it coming when the new Ghost in the Shell was entirely CGI. Now that it’s released, I’d like to believe that people realized they were wrong, but nope. So I’m coming out of my hiatus swinging to get you motherfuckers cultured.
I finished watching the conclusion to Psycho-Pass 3, titled “First Inspector,” just before writing this. After eight 45-minute long episodes, the story concludes with a “film” meant to wrap up the season’s plot threads that had felt unfinished. My thoughts were a mixture of “ok, cool” and “what the fuck even was that?.”
I should address a mistake on my part right out of the gate. Back in the final part of my Psycho-Pass retrospective, I claimed that First Inspector would be a recap film. I was incorrect. Info at the time led publications to believe that was the case but, no, they wrapped up the story in a neat little bow, which I appreciate.
However, I don’t think I’ll be referring to this as a film so much as a delayed finale. For some reason, Amazon divided the story into three episodes, despite it being marketed as a film and even given a limited theatrical run in Japan. Though, if I’m honest, judging by the production quality, I can’t imagine being impressed by the visual quality magnified on a theater screen, save for maybe the final episode.
If the snark was any indication, this may not be the most positive review. Far be it from me to spoil the verdict before you’ve even scrolled down or clicked “read more,” but if you weren’t the biggest fan of season three, the ending probably isn’t going to make you change your perspective. Regardless, here are my thoughts on how the film tied up one of the most ambitious sequels to Psycho-Pass yet.
The only thing worse than a bad show is a bad sequel to a great show.
Last time, I gave a resounding review of Psycho-Pass‘ first season, hailing it as one of the best science-fiction series of the last decade. When I first caught wind of a sequel, it was right after the premiere had aired. I had no idea that it was coming out and suddenly got super hyped to watch it. After all, it hadn’t been that long since the summer when I first binged season one.
I watched week-by-week, admittedly impressed for the most part, before reaching a conclusion that seemed to come far too soon. As time passed, I started looking back on it with more disdain. Psycho-Pass had hit a rough patch and I wondered if it could recover.
I have no plans to make any sort of big “best of the decade” post, purely because I became an anime fan right around the midsection of this decade and always feel I can become more cultured. However, if you all would permit one instance of passionate and opinionated hyperbole, it would be that Psycho-Pass is one of the best science fiction series of the past decade.
But that word “series” carries a certain connotation. After all, there have been three seasons of Psycho-Pass and about four films, not counting the novel and video game spin-offs as well. Furthermore, after season one, the quality of the series is contentious at best.
Some argue the first season is the peak and then all sequels pale in comparison to varying degrees. It’s a perspective that I can’t necessarily argue with, even if I enjoy most of the content after season two. Regardless, I think that the series’ continued lifespan speaks well of the intentions of the creators at the beginning: To create a new popular brand within the Sci-fi genre.
I want to take a closer look at the series piece by piece – similar to my Bungo Stray Dogs retrospective – and look at the franchise as a whole to see if it was a one-trick pony or not.
It’s one thing to review anime that no one talks about, and that’s pretty fun. Chances are if I’m struggling to find content discussing an obscure show that looks cool, there are others just as aggrevated. I feel obligated to give these shows some publicity, whether it be good or bad. What’s more interesting are the times when the anime I’m reviewing is a more obscure part of a well-known series.
Recently I had the opportunity to analyze a film for my course on media criticism and decided to write about Ghost in the Shell: Innocence, the sequel to the very influential Ghost in the Shell from 1995. Despite having the same director and an impressive visual onslaught, the film has never gotten the same acclaim. after all these years. This surprises me, because given the choice between which I like better… I might enjoy Innocence more.
This is a reworked, SPOILER-FREE version of an essay I am wrote for my class on media criticism, so treat this like a review of the film. For the UNEDITED ESSAY, click here.
It was reported back in August that Production I.G. would be going forward with two new seasons of the acclaimed sci-fi series, Ghost in the Shell. Not only that, directors Kenji Kamiyama, previously responsible for the amazing Ghost in the Shell: Stand Alone Complex, and Shinji Aramaki (Appleseed) would be directing one season each.
With this comes excitement but also caution. Ghost in the Shell is one of my favorite series and in my view, the best sci-fi franchises of all time. However, it would be an understatement to say I.G. hasn’t made some missteps recently. This year alone, we got B: The Beginning, a show I enjoyed, but that was terribly marketed and is already obscure. Who could forget the FLCL sequels, the first of which was god awful and the second of which I haven’t finished but have heard was decent.
Having directors like these on the projects gives me hope, no doubt, but I can’t help but worry that this will just be a lifeless cash-in like FLCL Progressive. Especially after Arise, the latest animated entry that was met with mixed reception, and a poorly received live-action film (Oh look, I wrote about that). GITS needs to get back to its roots and this new series might just be the chance for that, but this new story needs to be built on a strong foundation. Continue reading →
For a time, I was concerned about Anime’s place on Netflix. Mainly, big seasonal shows like Fate: Apocrypha and Kakegurui were being licensed, but not released until the entire series was concluded. Granted, I’m not too crazy about Kakegurui now that I have it, but this was still a sign of Netflix’s misunderstanding of how the Anime community consumes the medium. However, as time has passed, my worries are slowly being erased completely.
Viral hits like Musaka Yuuasa’s recent Devilman: Crybaby or any of the many Polygon Pictures shows are being released all at once exclusively on Netflix. There are still hurdles though, like Violet Evergarden apparently being on Netflix in every other country besides America. Regardless, they are producing a ton of new shows and one recent addition to the roster may have been exactly the type of show that I have been waiting a while for. Continue reading →
After finishing season one of Attack on Titan in January of 2014, I began my descent into the rabbit hole that is Japanese culture and animation. It’s been a long journey and now that I’m well into my fourth year of being an anime fan, Studio WIT just so happens to have released the long awaited sequel to Attack on Titan. It has been four long years though, in which my taste in anime have changed and while I still remember season one fondly as the Anime that got me into Anime, I won’t pretend my excitement didn’t decline as the wait grew longer. Eight episodes into season 2 however, and I can see that it was worth the wait.