The original title for this review was going to be “The Right Soul For The Wrong Source.” My thinking was that Netflix’s Cowboy Bebop, a 10-episode live-action series from Tomorrow Studios, had an enticing presentation and soul, but ill-fitting for the material it was adapting.
After all, Cowboy Bebop is a certified classic. I can’t really call it a cult classic because if you know anime, you know Bebop. It carries a cultural footprint and critical acclaim in the anime sphere akin to the likes of Breaking Bad or The Sopranoes.
In 24 episodes, Shinichiro Watanabe created an eclectic character study of some of the most lovable, deep, and iconic bounty hunters in fiction. They might suck at their job, but they’re good when it counts. How could anyone adapt this show and NOT come under fire?
And really, why adapt a series like Bebop when it itself is inspired by the cinema of the western and noir genres, with a healthy balance of martial arts for good measure. It’s the same reason that people are boggled by a game like Uncharted getting a movie adaptation. Why make a movie out of a game that’s literally Indiana Jones.
Regardless, I watched the live-action Bebop, even after early reviews damned it early on. I got spoiled on the Ed reveal that EVERYONE knew was coming (more on that later), and my Twitter feed was angry people pulling out the Voldemort tech and not even saying the show’s name.
But something fascinating happened after watching three episodes the day it was released.
The entirety of Space Dandy came and went in 2014, getting all kinds of buzz for all the right reasons. It was even fairly historical given that it premiered on Adult Swim in America before it even aired in Japan, with the English dub and everything. This was the beginning of the era of simulcasting and simuldubbing This show was a big deal.
Maybe about a year or two later I got the blu-ray of the complete series. And like any rational person who got a Blu-ray of a show, I watched a few episodes and then didn’t finish it until 2020… Seriously what the fu-
With Shinichiro Watanabe as Chief Director and Shingo Natsume as director, Space Dandy was a high-point for Studio Bones that despite the praise seems strangely absent from conversations about classics in the medium in recent years. It has the kind of recognition that assures that it will be referred to fondly, yet I feel like after watching, the expectation greatly differs from the actual product.
How do you follow up a classic? Better question, how do you follow up a classic that concluded so perfectly as to deter any attempt at a continuation? You can try to advance the narrative beyond the conclusion but the result may be so different as to not attract the same audience or so similar it gets called derivative. For instance, Studio Sunrise’s Cowboy Bebop has received no shortage of praise, but what about the film from 2001?
Cowboy Bebop: Knocking on Heaven’s Door, was not a continuation of Bebop. It featured the same characters doing what they do best for two hours, but never feeling like a cheap cash in, but rather just… Bebop. A lesser studio may not have pulled it off, but this was no ordinary studio. As it turns out, it wasn’t even Studio Sunrise, but Studio Bones. Only fitting as its three founders were former members of Sunrise. So, how was the follow up to one of the most legendary anime when given the Bones treatment? Continue reading →
Hey look, it’s one of these things again. Haven’t done one of these since April so the question remains, what the hell am I watching right now? I’ve specified which of the shows I’m watching are seasonal, as well as created categories for shows I’m rewatching and even shows on my backlog I’d like to continue (and hopefully finish) soon. Let’s dig in!
Concrete Revolutio: Superhuman Phantasmagoria
I remember seeing previews for this show back in the fall of 2015 and thinking it was a bit too weird for my tastes. Now with the benefit of hindsight, I can see that this show is an underrated gem, like many of my favorite shows. A Studio Bones show with some of the most exhilarating cuts by Animator Yutaka Nakamura and some extremely fun characters. The story seems to jump between two distinct timelines frequently which can be a tad confusing, but I can say with certainty that I’m hooked. Expect a review when I’m finished. Continue reading →